/*
 * Decompiled with CFR 0_132.
 */
package forward.Util.Math;

public class Vec4f {
	public float x;
	public float y;
	public float w;
	public float h;

	public Vec4f(float x, float y, float w, float h) {
		this.x = x;
		this.y = y;
		this.w = w;
		this.h = h;
	}

	public float getX() {
		return this.x;
	}

	public void setX(float x) {
		this.x = x;
	}

	public float getY() {
		return this.y;
	}

	public void setY(float y) {
		this.y = y;
	}

	public float getW() {
		return this.w;
	}

	public void setW(float w) {
		this.w = w;
	}

	public float getH() {
		return this.h;
	}

	public void setH(float h) {
		this.h = h;
	}
}
